Void Energy Weapons Pack
This is an open weapons pack with .json files and .png textures featuring classic rpg items.
They are all made as 3D item models for Java Minecraft.
This download contains .json models and .png textures that can be added into a resource pack using CustomModelData (custom model data).
The texture of the Void Lightning is animated, and you will have to create a “.png.mcmeta” file to make it animate in Minecraft. Here is a basic script:
{ "animation": { "interpolate": false, "frametime":1 } }
It will play the animation at fastest frame possible, and not fade between the frames (if you want fade, set “interpolate” to “true”).
For this item, we recommend “frametime”:2 for the best results.
Contents:
Void Sword x2 Color Variants
Void Blade x2 Color Variants
Void Lightning x2 Color Variants (Animated) + mcmeta files
All blockbench models can be used in other game engines too by exporting .obj or .gltf files.
This is an open weapons pack with .json files and .png textures featuring classic rpg items.
They are all made as 3D item models for Java Minecraft.
This download contains .json models and .png textures that can be added into a resource pack using CustomModelData (custom model data).
The texture of the Void Lightning is animated, and you will have to create a “.png.mcmeta” file to make it animate in Minecraft. Here is a basic script:
{ "animation": { "interpolate": false, "frametime":1 } }
It will play the animation at fastest frame possible, and not fade between the frames (if you want fade, set “interpolate” to “true”).
For this item, we recommend “frametime”:2 for the best results.
Contents:
Void Sword x2 Color Variants
Void Blade x2 Color Variants
Void Lightning x2 Color Variants (Animated) + mcmeta files
All blockbench models can be used in other game engines too by exporting .obj or .gltf files.
This is an open weapons pack with .json files and .png textures featuring classic rpg items.
They are all made as 3D item models for Java Minecraft.
This download contains .json models and .png textures that can be added into a resource pack using CustomModelData (custom model data).
The texture of the Void Lightning is animated, and you will have to create a “.png.mcmeta” file to make it animate in Minecraft. Here is a basic script:
{ "animation": { "interpolate": false, "frametime":1 } }
It will play the animation at fastest frame possible, and not fade between the frames (if you want fade, set “interpolate” to “true”).
For this item, we recommend “frametime”:2 for the best results.
Contents:
Void Sword x2 Color Variants
Void Blade x2 Color Variants
Void Lightning x2 Color Variants (Animated) + mcmeta files
All blockbench models can be used in other game engines too by exporting .obj or .gltf files.